What I like most about my rotoball
I like the transitions between environments. The initial environment had a tree and hill. At the loss of a tree, the hill changed. The environment changed again as the ball was thrown against the ground. After the hill started falling you saw a sky-borne environment. Then it crashed into rocks at the bottom and yet again another environment was introduced. I wanted to portray an adventure to the people who watched the Rotoball ( I wanted to portray this more than I wanted to inspire creativity, as I'm not a creative person).
I have to admit I love the movements throughout the rotoball. Almost every movement in every rotoball is supposed to be realistic (it's traced) but that's what causes me to like it. Proper movements are what drive a good animation in this case. If the movements were choppy and the effects good then the animation would look awkward, and I would have disliked it.
I also liked the colour scheme, because the colours were vibrant but nothing stood out too much (not even my hair!) and thus the viewer was given the chance to look wherever they want without being distracted.
What I like least about my rotoball
I disliked the time limit. 15 seconds of what I animated was not enough to satisfy a proper viewing. The animation should have been a minute or longer to portray a story, but there was none. There was just a quick, simple adventure. If there had been more time to make a good plot and design then it would have improved greatly.
I also dislike the amount of creativity involved. To be honest there was barely anything creative about this piece. Everything that's shown is a basic, linear storyline. There was nothing creative or fancy (not like butterflies turning into a net being used to represent something deeper) it was all too simple.
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